By Scott Favre at 2011-11-23 03:17
Tonight the wizards came into their own.
Both full wizard characters were tweaked a bit after the first session, when their players were displeased with how they handled in game. Both are now ridiculous damage machines. In the combat this session they both were able to consistently deal stress in the mid-teens with their top-tier offensive spells. It was quite spectacular.
The players are still getting a feel for combat, but the fight moved along fairly well. The only time we really stalled was when one character asked if there were any little fey in the area with whom she could make a deal for protection (in the middle of the fight). In retrospect I probably should have charged her a fate point for the declaration, but it was cool enough that I'm happy with how the scene went. She made a deal with a bunch of fey rats: they would protect her in this fight and she would get them a wheel of cheese.
We had a bit of a shortened session, as it was a week-night, so not a whole lot of plot got covered, but they picked up a couple of more clues, though they may not have the context yet to fully understand them. Also, there was a fairly extended debate as to what constituted a violation of Accorded Neutral Territory and what the repercussions might be for such an act.
Hopefully the next session will find the players getting a good feel for what is going on, so they can start making plans to stay alive.
